Game - how to set up 'Christmas Calendar'
Game - how to set up 'Christmas calendar'
Everyday, one of twentyfour doors opens, revealing either a new competition or the same game — making the experience even smoother.
To set up the Christmas Calendar campaign, open the campaign and select the game. From there, you can add your design and adjust the settings.
We recommend reusing an existing design kit, then adding the prizes and customizing the overall look of the game. Alternatively, you can use one of the kits prepared by Scratcher: Cozy Holiday Home, Santa's Workshop, Magical Christmas Night, Modern Nordic Minimalism, Classic Winter Wonderland, and Festive Town.
All of them are already prepared and ready for you to use:
When you have added the campaign, go to Settings. Here, you can define on which dates the doors should open, and set up the activation schedule for the Advent Calendar.
In Settings, you can choose from the following options:
- Randomize door order – participants must find the correct door to open on the day, or you can leave the order as normal.
- Active fields on mobile – reduces the number of doors displayed when using the mobile setup.
- Hide front of door on past days – removes doors from previous days, making it easier for participants to find the correct one.
- Allow clicking past days – lets participants revisit earlier days, either to see previous prizes or to join past games (e.g., if it’s a draw, they can participate in all of them).
- Style items individually – allows you to design each door differently, making them stand out visually. Once activated, the Items section will be displayed.
You can design a specific door using a picture for the door itself, the background, and the area behind the door, and you can also customize the text size and color.
You can also add a background image, which will be displayed after the door has been opened, or set a general background image here.
In Content, you can choose a general background image for all doors, as well as adjust the other settings mentioned above.
Next, go to the actual Christmas Calendar game page(s) within the flow and open Settings. Here, you can activate the Enable advanced calendar button to enable a multi-game flow inside the calendar. After that, you can access each individual date/door to design the flow easily.
Next, create a new game/date, e.g., Day 2. You will need to choose between Re-use existing day or Create blank page. Use Re-use existing day if you want the same game throughout the flow, or Create blank page to start a completely new game.
It will be displayed like this in the campaign flow (all together), so we recommend using a specific naming convention for them.
You can create a game for each day by using the top dropdown to select each door, which will link them together. The game day you are currently working on will be highlighted.
In Past Days, you can define the image or color that should be displayed once the date has passed.
In Active Door, you can Enable Shadow. This will reveal multiple options where you can define how a door appears when it is active in the game. Press Preview to see how it will look in terms of color and other settings.
If you want snow to appear throughout the entire campaign flow, activate Advance, and then Custom Effects will become available.
Next, go to Add Custom Effect. It will appear automatically in the overview, and you can edit it by clicking the three dots.
Then choose 'Snow':
You can assign a prize to a specific game by entering it on the game page under Game Prizes. Alternatively, you can set a prize for the entire campaign—or do both—if you want to hold a draw at the end of the full 24-door campaign for a bigger prize.
To set up a draw for the entire campaign, go to Prizes from the menu page and select Draw.
By adding prizes through this menu, you can view all prizes in relation to the entire campaign.
💬 Need Help?
If you experience any issues or need assistance with the setup, don’t hesitate to reach out to a Customer Success representative at Scratcher.
Updated on: 16/09/2025
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