Articles on: Game Guidelines

Slice It

Slice It Setup


What Slice It Is Used For

Slice It is an interactive game where users interact with falling objects and “slice” them using a cursor. The experience is fast-paced, engaging, and ideal for gamified campaigns where users can earn points based on their performance.

  • Gamified marketing campaigns
  • Engagement and awareness activations
  • Product or brand interaction experiences
  • Lead generation and conversion-driven campaigns
  • Score-based competitions and leaderboards


Setting Up the Game

When you enter the Game section and clik on the game/select Slice It, you will see a left-hand menu with several configuration options in **Content **and Settings.


Background

In the Content section, you can:

  • Set and customise the background behind the falling items
  • Define the visual environment of the game experience


Cursor

You can also customise the cursor, which is the object used to slice items.
This can be:

  • A product
  • A logo
  • Or any custom visual asset


Items Setup

Under Items, you can:

  • Upload items individually
  • Assign point values to each item
  • Use both positive and negative points

To assign negative points, simply add a minus (-) in front of the value.
You can add as many items as needed, and preview them directly in the editor.


Animation Settings


Item Animation Path

Here you define how items fall and behave in the game. You can adjust:

  • Movement paths
  • Speed
  • Behaviour patterns


Path Axis

This allows you to fine-tune the falling direction and movement structure.
These are predefined configurations, and it is recommended to use them as a base.


Game Settings

In the left-hand menu under Settings, you will find advanced options.


Start Game Settings

You can define:

  • How the game starts (default behaviour or customised start button logic)
  • Countdown settings before the game begins

You can also replace default text such as:

  • “Ready – Set – Go”

with localised versions like:

  • “Klar – Parat – Start”


Timing & Difficulty

You can control:

  • How fast items fall
  • Game duration (minutes/seconds)
  • Whether the game is time-based or score-based
  • Whether the game ends when a target score is reached


Styling Options

You can customise:

  • Item visuals
  • Point collection display
  • Additional images
  • Layout elements

This allows full control over the look and feel of the experience.


Prize & Outcome Logic (Important)


It is essential to define clear outcomes based on score.
You must always include:

  • A No Prize outcome
  • A Prize outcome

If users do not reach the required score, they should see a no-prize result page. If they reach the target score, they should see a prize or other result page indicated they made it.


⚠️ Important: Ensure you have enough prizes available if users are likely to reach the required score. Otherwise, consider alternatives such as: unlimited prizes or a draw among qualifying users.




Leaderboard (Optional)

If you want to increase competition and engagement, you can add a Leaderboard via the “New Page” section. This allows users to:

  • Track scores
  • Compare performance with others
  • Follow ranking progression


💬 Need Help?

If you need support with setup, structure, or optimisation of your Rating Game, reach out to a Customer Success representative 🚀

Updated on: 05/06/2026

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